A compilation of various languages I’ve made over the years, for clients and otherwise.
Ankoseiwas: one of a great many languages spoken by the Keepers of Akotvyah, with ergative-absolutive alignment, a decent dose of reduplication, pronouns for different races (and one specifically reserved for clones), and fifteen different words for “bamboo”. Written with one of four scripts–Salvian hieroglyphs, the Malehinese Vulgar Syllabary, the Hercuan alphabet, and a local abugida. Now with a Lexicon.
Axionn: one of the earliest languages I ever made, with vowel harmony and cross-sentence gender distinction, spoken by a race of winged people, with a Dēvanāgarī-style abjad.
Barkaloanan Sign Language: a sign language originally designed for people with wings, but which transfers over fairly well to human arms.
Classical Salvian: the main language of a civilization of sorcerers, with triliteral roots, twelve noun classes, vowel and consonant sandhi, and twelve words for ‘magic’, using a logographic script.
Common Goblin: an early language recently revisited, with a phonology just barely pronounceable by humans, tone marking for syntactic relation within a sentence (and to other words in general), and a complicated set of locatives. Written with Ligature Runes.
Čidlitrigo: a highly polysynthetic language with a tendency to circumflex whole words around other ones, spoken by a race of flying people. Now defunct, see Qumor.
Golden Quiramic: of the same family as Classical Salvian, with ergative-absolutive alignment, umlaut-based plurals, and a strict animacy hierarchy, spoken by a race of desert-dwelling telepaths. Written using a mixed logographic and syllabographic system.
Hansemic Family: spoken by a race of incredibly long-lived people across the Hansemic Empire, starting with a language resembling in some fashion Sanskrit. Now defunct, see Hercuan.
Hercuan: a language family that bears some phonological resemblance to Romance languages (but is more properly derived from a Tibetan-like language and related to Wenglanese), spoken by the Crusaders of Hercua. Written using a Mongolic-style script.
Hūam Pōu: a tonal language and its descendants, spoken by a race of Berserkers. Written using an abugida–with the same spelling applied to the descendants (spelling bees are very much a thing here). Now defunct, see Wenglanese.
The Icemannic Dialects: the main language family of the North Passage, with dialects ranging from polysynthetic concatenations reminiscent of the Eskimo-Aleut tongues, to those resembling (in form if not construction) Finnish or Sami. Written using a runic alphabet.
Kisimbi: a Bantu-derived language with nineteen noun classes, spoken by a fictional people on a fictional planet in a country the size of Yemen at about the latitude of Papua New Guinea. Written using a syllabary derived from Wasiketian hieroglyphs. Now with a Lexicon, a Syllabary, and an Offsite Doc and Lexicon.
KiZuhurago: a Japanese-Swahili Creole spoken on Venus in the 32nd Century. Written using katakana, with kanji for the noun classes.
Kroldistani: made for a client, with a Persian-esque phonology, markers for different times of day, and reduplicated plurals (about a thousand years on, anyway).
Malehinese: a pseudo-Polynesian dialect continuum, spoken in an archipelago where the people never forget, ride dragons, and worship emotions as gods. Written using two syllabaries, one for regular words and the other for religiously and politically significant words (including the names of the Emperors).
Nhugunda: a language with minimal similarities to Portuguese, spoken by a people who can summon images from afar, and for whom homosexuality is compulsory.
Pade nin Acrôn: created for a mountain people, with a mixed French-Celtic feel and a Korean-like writing system.
Qhuric: a Semitic language, created for a client, halfway between Hebrew and Arabic and spoken on an island in the middle of the Red Sea. Written using a variant of the Nabataean glyphs.
Qikhnyric: two major branches of this family, one sounding pseudo-Celtic and the other Turkic–all boast tripartite agreement, rank-markings for conversations between people at different levels, benefactive or antibenefactive affixes, and really rather simple verbs. Spoken in the forests and tundra of southwestern Hemeraea, by several races of animal shapeshifters.
Qumor: designed to resemble in some small manner Georgian, with unusual consonant clusters and a heavily polysynthetic structure. Spoken by the Gliding People from the Qutosbegek Mountains and the Drch’agok Desert. Also has its own whistling language, although this is not immediately interchangeable with the spoken language and tends to be used when on hunting (read: flying) trips.
Rokhanese: the official language of Rokhana.
Sarippine: related to Axionn and another rather early language, something of a cross between Welsh and Latin.
Sudric: a personal reconstruction of the Sudric language of Reverend W. Awdry’s Railway Series, with much similarity to the Celtic language Manx. (For the record, there are two words for “steam train”: loam oaseir, used in the 19th Century, and trayn, used from the 20th Century onward.) Written using the modern Latin alphabet, as well as a variant called Sudric Uncial.
Swamplander: a language with the sounds of Portuguese but the innumerable cases of Finnish, spoken by people who, well, live in a swamp, and get most of their sustenance from nearby spaghetti trees.
Talanite: another early language, this time spoken by a race of amphibious hominids who worship dragons, with a simple agglutinative structure and rigid syntax. Written using an abjad with characters like those in the Voynich Manuscript.
Wenglanese: a family of isolating, tone-based languages, similar to Cantonese and Assamese, spoken on the jungle peninsula of Wenglau and across the Vortex Plains by the Berserkers. Written using an abugida–with the same spelling applied to the descendants (spelling bees are very much a thing here).